Virtual Eye – Virtual Reality

You are immersed in a twilight environment containing four large glass boxes: too tall to reach the top and as wide as they are tall. As if in a courtyard, you move between the glass boxes. The only light spills from the interior of the boxes, passing through the contained transparent images showing a collection of objects. The light splashes across the floor and you, projections from the transparencies paint the floor with colour and shape.

VirtualEye Still Frame
Why Virtual Eye

The sets of objects in each glass box describe an aspect of an individual. As you move the objects within blend into and overlay one another generating reflections. This hints at the complexity often hidden by verbal statements of who we are: our work, relationships, and choices.

The objects with which we surround ourselves create incidental self-portraits. Using Twitter, this project seeks to engage in a conversation about these objects moving the object vocabulary into the realm of consciousness and presenting intentional self-portraits.

Digital glass boxes, large enough to accommodate an adult, celebrate these precious collections of personal objects describing the wonderful, complex and intricate interactions that make a self-portrait.

How I Built Virtual Eye

Using Blender, an open-source 3D modelling tool, I create the objects, environment and lighting. I set up and controlled the camerawork to create cinematic sequences using tracking, focus control and movement. With Adobe After Effects, I edit the video. I use a dual-monitor system because of the amount of information that I need to see on screen. This improves workflow as I am accessing seven or more windows of information consecutively.