Virtual Eye – Virtual Reality

You are immersed in a twilight environment containing four large glass boxes: too tall to reach the top and as wide as they are tall. As if in a courtyard, you move between the glass boxes.

The only light spills from the interior of the boxes, passing through the contained transparent images showing a collection of objects. The light splashes across the floor and across you, projections from the transparencies paint the floor with colour and shape.

VirtualEye Still Frame
Virtual Reality – Virtual Eye

The sets of objects contained in each glass box describe an aspect of an individual. As you move the objects within blend into and overlay one another generating reflections. This hints at the complexity often hidden by verbal statements of who we are: our work, our relationships, our choices.

Using Blender, an open-source 3D modelling tool, I create the objects, environment and lighting. I set up and control the camerawork to create cinematic sequences using tracking, focus control and movement. With Adobe After Effects, I edit the video. I use a dual monitor system because of the amount of information that I need to see on screen. This improves workflow as I am accessing seven or more windows of information consecutively.

@VirtualEye

The objects with which we surround ourselves create incidental self-portraits. Many share such portraits in a stream on social media.

Using Twitter, this project seeks to engage in a conversation about these objects moving the object vocabulary into the realm of consciousness and so presenting intentional self-portraits.

Digital glass boxes, large enough to accommodate an adult, celebrate these precious collections of personal objects so describing the wonderful, complex and intricate interactions that make a self-portrait.